Label

//**Label(Control)**//
===A **label** is a user interface control which displays text on a form. It is usually a static control; having no interactivity. A label is generally used to identify a nearby text box or other widget. Some labels can respond to events such as mouse clicks, allowing the text of the label to be copied, but this is not standard user-interface practice. Labels usually cannot be given the focus, although in applications written in Java using the Swing toolkit, labels can be focused through tabbing. By contrast, in native Microsoft Windows applications, labels cannot be focused by this method.=== ======

//**Label(Command)**//
===//**In computing, label is a command included with some operating systems (e.g., DOS, OS/2 and Microsoft Windows). It is used to create, change, or delete a volume label on a logical drive, such as a hard disk partition or a floppy disk. Used without parameters, label changes the current volume label or deletes the existing label.**//===

**//Label(P//rogramming)**
===A **label** in a programming language is a sequence of characters that identifies a location within source code. In most languages labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high level programming languages the purpose of a label is to act as the destination of a ﻿﻿GOTO statement. In assembly language﻿﻿ labels can be the destination of a e.g. JMP. Also in ﻿Pascal﻿ and it's derived variations. Some languages, such as Fortran and BASIC, support numeric labels.[|]Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).===